
How far can you push your previous highscore? How much of your mana can you waste on enraging enemies? It soon becomes a resource management meta game where beating the waves is second nature.Īre your skills set up optimally for that map?

You ll have to have the right gem combinations at the ready in order to prevail. Its probably personal taste but I enjoy watching HORDES of enemies (thousands upon thousands on my screen) marching against my towers and dying in numbers unthinkable. This will increase monster base stats and their number. Apart from the battle traits you can affect your difficulty rating fluidly during the match by enraging enemy waves. Well I usually push as much as I can, sometimes its too much or I didnt have my defenses build accordingly.in those cases I lose and try again. Your mistake is that you think there is NOTHING else when in reality its you holding yourself back. But doing exactly that will result in you missing out 90% of the content. You just want to beat the game and it let you do it with minimal effort. It would involve studying and observing first so rather "play to finish" I "play to exceed" which means beating my previous record. Lastly, I m not under the illusion that I will finish a map "perfectly" on my first run. I m also in awe about how strong the enemies become compared to "vanilla" runs. I m simply fascinated by the amount of power you get when you combine the correct gems and put em up strategically. While these additional settings makes the same boring game fun and a blast. Sure you dont need em but for me, a boring game is a game I wont play. That said.I d state that I started using enrage and modifiers to spice up things after level 10 or so. But all this is for nothing when the levels aren't balanced.įirst of all.I agree that with no modifiers playing the game on "default" makes it very boring.
#GEM TOWER DEFENSE STARCRAFT 2 GUIDE UPGRADE#
The gem making is great, there are strategic choices with making the gems and where to place them, and there are plenty of interesting upgrade routes, and the maps are a nice mixture of linear puzzles to beat, but with some occasional chances of shaping the path with walls. The reason I hate the game though is because the actual game itself is really good otherwise.

You are expected to make your own challenge by putting artificial boosts on the levels with Traits to make them harder or to slog away at the tedious Endurance mode. It is a game with no balance and no finesse and no fine tuning. Maybe later in the game this changes but I am currently level 90 or something and bored already. You are then expected to play the missions on Endurance mode which has monsters that are so strong it doesnt' last long. Level over, here are a million xp points and achievements, on to the next one, sheep. It is a swarm of weak monsters that run through, and you just place a few strong towers anywhere along the path, and it slaughters them all. Most games do this and I love it.īut this game doesn't even have that challenge! The levels are so easy you don't need any thought behind what you do, and there is no challenge, and no strategy. The thing I like the most about Tower Defense games is when they provide a level that is hard to beat, and it is like a puzzle, you have to work out the best place to put towers to do the most damage and stop stuff getting through.
